The final deliverable was a branching scenario game, played in teams, without a facilitator. A complete digital gaming environment, complete with stakes, options, characters, environments, points and much more!
The team is dropped into a situation where two of their values pull against each other — where being decisive costs you seeking excellence, or where speaking up about a colleague costs you creating connections. There is no correct answer signposted. They choose, the story branches, and the consequence of that choice plays out. Then it asks them why.
There are various scenarios- one decision may change the story, and there were multiple endings. No choice was sitting independently. Each choice affected how the story moves. These were extracted verbatim from discovery sessions with AIB staff describing where the values actually broke down in their own week.
The design is fast, for intuitive judgement — the system that governs most real workplace decisions. The reflection prompt then forces slow, deliberate reasoning about what just happened. Values get tested in the conditions where they’re genuinely contested, rather than restated in conditions where nobody disagrees.